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Why

Oh no, why another parallax script? Do we really need it?

There are many parallax scripts but none of them was satisfying my personal needs:

So I decided to make my own and you can be free to use it or simply ignore it and move forward to the next one!

Demos

Usage

Installation

$ npm install scroll-parallax --save
# or
$ bower install scroll-parallax --save

Markup and initialization

Once you have included the script in your page, you should wrap your parallax images in a wrapper having an height, position:relative or absolute and overflow: hidden The images will be stretched to fit always the whole wrapper size

<figure style="position: relative; height: 300px; overflow: hidden;">
  <img class="parallax" src="path/to/the/image.jpg" />
</figure>

The Parallax api is really simple and the following snippet should be enough:

var p = new Parallax('.parallax').init()

Options

The options available are only 4 at moment:

Type Name Default Value Description
Number offsetYBounds 50 the offset top and bottom boundaries in pixels used by the parallax to consider an image in the viewport
Number intensity 30 the intensity of the parallax effect
Number center 0.5 the vertical center of the parallax. If you increase this value the image will be centered more on the top of the screen reducing it will look centered at bottom this value should be between 0 and 1
Number safeHeight 0.15 the safe image height gap value in percentage that ensures it can always properly parallax. Any image should be (by default) at least 15% higher than their DOM wrappers (7.5% bottom + 7.5% top)

You can set the Parallax options in this way:

var p = new Parallax('.parallax', {
  offsetYBounds: 50,
  intensity: 30,
  center: 0.5,
  safeHeight: 0.15
}).init()

Each image could be configured using custom Parallax options (except for the offsetYBounds) overriding the defaults:

<figure>
  <img class="parallax" data-center="0.8" data-intensity="50" src="path/to/the/image.jpg" />
</figure>
<figure>
  <img class="parallax" data-center="0.2" data-intensity="10" data-safe-height="0.2" src="path/to/the/image.jpg" />
</figure>

API

Each Parallax instance has some useful methods that could be used to adapt it to your application needs

Parallax.init

Initialize the parallax internal event listeners. The listeners to image:loaded and images:loaded should be set before this method gets called

Parallax.on

The on method allows you to listen the internal Parallax events from the outside.
Currently it supports:

p.on('image:loaded', function(image){
  // do something with the image tag
})

Parallax.off

Stop listening an internal Parallax event

var fn = function (image) {
    // do something with the image tag just drawn
    p.off('draw', fn) // stop listening the draw event
  }
p.on('draw', fn)

Parallax.refresh

Refresh the position of the images visible in the viewport

// do extremely heavy dom updates
p.refresh()

Parallax.add

Add new images to the parallax instance

// inject new images
p.add('.parallax-2')

Parallax.remove

Remove images from the parallax instance

p.remove('.parallax-2') // remove the images from the parallax
// and also from the DOM...

Parallax.destroy

Destroy the parallax instance removing all the internal and external callbacks to its internal events

p.destroy() // the parallax is dead!

Contributing

Available tasks

Build and test

$ ./make # or also `$ npm run default`

Convert the ES6 code into valid ES5 combining all the modules into one single file

$ ./make build # or also `$ npm run build`

Run all the tests

$ ./make test # or also `$ npm run test`

Start a nodejs static server

$ ./make serve # or also `$ npm run serve`

To compile and/or test the project anytime a file gets changed

$ ./make watch # or also `$ npm run watch`